The release of Fallout 4 Next-Gen ‘Update 2’ brings some exciting enhancements and fixes to the game on Xbox consoles.
One of the standout features is the addition of the ‘Frame Rate Target’ option, providing players with the flexibility to choose between different performance targets of 30, 40, and 60 frames per second (FPS).
This gives players more control over their gaming experience based on their preferences and the capabilities of their hardware.
Additionally, the update introduces new ‘Visuals’ and ‘Performance’ modes on current-gen consoles, further enhancing the overall gameplay experience.
These modes offer players the option to prioritize either visual fidelity or performance, allowing them to tailor their gameplay experience to their liking.
With these improvements and bug fixes, Fallout 4 continues to evolve and provide players with an optimized and enjoyable gaming experience on Xbox consoles.
It’s great to see ongoing support for the game, ensuring that players can continue to explore the wasteland and enjoy all that Fallout 4 has to offer.
Fallout 4 Next-Gen Update 2 Patch Notes
Update Versions
- Xbox Series S|X:1.10.765
- PlayStation 5: 1.10.985
- PC, PlayStation 4, and Xbox One: 1.10.984
Patch Highlights
Xbox Series S|X and PlayStation 5 Display Settings
Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.
Frame Rate Target
Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.
Visual and Performance Prioritization
You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.
Please note both modes can only be changed from the main menu.
Bug Fixes
- General stability improvements
- Fixed visual issue with certain image spaces
- Auto HDR is re-enabled (Xbox Series S|X)
- Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
- Fixed issue with character name field when in widescreen mode. (PC)
- Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
- Fixed an issue with material swaps
- Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
- Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
- Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
- Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)
Creations Fixes
- Fixed missing art issue with certain Creations